Timeless
A twin-stick roguelike where the clock is the health bar. You do not lose hit points — you lose time. Custom engine, custom room editor, 43,000 lines, and three bosses who each break a rule the game spent an hour teaching you. I’ll be honest, I should have made this game in a known engine (Unity, Godot, etc), but it was far too late and I’ve learned more than I could ever dream. This game is still being worked on by me and my talented, amazing girlfriend. She hand drew all of the art in the game. Yes, that’s why it looks so good.
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