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The Starlight Update is HERE!

Hey everyone! Have you ever looked at your own game and thought “wow, the menus look like a spreadsheet”? Yeah. Me too. So we fixed that!

This is the biggest update Timeless has gotten so far. Almost everything you look at, click on or hear got touched, and I’m SO excited to finally show it off.

A whole new look: Starlight

The title screen always looked amazing, but once you started a run it felt like a different game. Not anymore! Every screen now shares the same starry, glassy look as the title.

A Timeless run with the new HUD: score and fragments top left, the room track of little stars top right, ability icons bottom left, and the time bar along the bottom
The new HUD
The pause menu over a dimmed run, with Resume, Settings and Quit to Menu above a run summary showing time left, score, fragments, kills and the orbs collected
Pause and run summary
The Tab menu: run stats on the left, the zodiac constellation in the middle, and the orbs circling a black hole on the right
Tab menu

Controller support, for real this time

Want to play from the couch? You can now! Every prompt in the game shows the right button for what you’re holding (Xbox, PlayStation or Switch style) and the menus work on a gamepad now. Heat stars, the run map, the Time Tree, the Codex, the Sacrifice room, you name it. (If you find a spot where the pad gets stuck, tell me!)

Sacrifice to the Void: orbs orbit a black hole, one is selected with its detail card open, and the controller button prompts sit along the bottom
Sacrifice to the Void

A huge sound overhaul

Timeless was way too quiet in a lot of places. Now almost every action has a sound! Enemies, mini-bosses, bosses, orbs, the shop, the Time Tree, menu clicks, all of it. The music moved to OGG too, so the game is a lot smaller on your drive.

A real tutorial

New players now get a short 8-room tutorial the first time they play. It teaches moving, shooting, dashing, orbs and abilities one room at a time (and if you’ve played before, you can skip it).

The Codex and the Credits

The Codex on the Enemies tab: found enemies drawn in full, undiscovered ones as dark silhouettes, and a detail pane for the selected enemy
Codex

The Codex has a big detail pane now, and the enemies you haven’t found yet show up as faint silhouettes, so you know what’s still out there waiting for you.

The Credits are a constellation of the people who made Timeless. My amazing girlfriend KTB hand drew all of the art (yes, that’s why it looks so good) and she gets her own star, of course! And our dog made it in there too. Try pressing A on him!

The Credits screen: a constellation of stars for developer, art, SFX, music and playtesters, with the dog drawn in starlight at the bottom
Credits

Fixes

What’s next?

We’re playtesting this build right now, so if you find anything weird, PLEASE tell me! Bugs, sounds that are too loud, a menu that doesn’t make sense, anything. Every report helps.

Thank you so much for following Timeless. Seriously, it means the world to us!

- Jonathan (Jonjoe1001)