Hub

Light & Lenses

Tap a piece to see what the light does there.

Add a piece
Light
Start with

How to play

  1. Drag a lens, mirror or prism into the light. Drag the light too.
  2. Drag the little round handle to turn a piece (or use the Turn buttons).
  3. Tap a piece to see the angle the light goes in and comes out.
Do thisPhoneKeyboard
Pick a pieceTap itN next (on the bench)
Move itDrag itArrows (Shift = faster)
Turn itDrag its handle, or TurnQ / E (Shift = finer)
Remove itRemove buttonDelete
Change the lightLight buttonsL

What's happening?

  • Light slows down in glass. When it hits glass at a slant, it bends. That's refraction (Snell's law).
  • A mirror bounces light off at the same angle it came in.
  • A convex lens bends parallel light to meet at one spot, the focal point (F). A concave lens spreads it out.
  • Glass bends violet light a bit more than red. So a prism fans white light out into a rainbow.
  • Going from glass into air at a steep angle, light can't get out at all. It bounces back inside: total internal reflection. Internet cables (optical fibres) work this way.

Try this: load Lenses and drag the concave lens until the beam comes out parallel again. Where is it compared with the two F marks?